1 /*
2 * Copyright (c) 2002-2025 Gargoyle Software Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 * https://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15 package org.htmlunit.javascript.host.media;
16
17 import org.htmlunit.javascript.JavaScriptEngine;
18 import org.htmlunit.javascript.configuration.JsxClass;
19 import org.htmlunit.javascript.configuration.JsxConstructor;
20 import org.htmlunit.javascript.configuration.JsxFunction;
21 import org.htmlunit.javascript.host.event.EventTarget;
22
23 /**
24 * A JavaScript object for {@code AudioNode}.
25 *
26 * @author Ahmed Ashour
27 * @author Ronald Brill
28 */
29 @JsxClass
30 public class AudioNode extends EventTarget {
31
32 /**
33 * Creates an instance.
34 * @param baCtx the required audio context
35 */
36 @JsxConstructor
37 public void jsConstructor(final Object baCtx) {
38 if (!(baCtx instanceof BaseAudioContext)) {
39 throw JavaScriptEngine.typeError(
40 "Failed to construct '" + getClass().getSimpleName()
41 + "': first parameter is not of type 'BaseAudioContext'.");
42 }
43 }
44
45 /**
46 * Lets you connect one of the node's outputs to a target, which may be either another
47 * AudioNode (thereby directing the sound data to the specified node) or an AudioParam,
48 * so that the node's output data is automatically used to change the value
49 * of that parameter over time.
50 */
51 @JsxFunction
52 public void connect() {
53 // nothing to do
54 }
55 }