1 /*
2 * Copyright (c) 2002-2026 Gargoyle Software Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 * https://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15 package org.htmlunit.javascript.host.media;
16
17 import org.htmlunit.javascript.JavaScriptEngine;
18 import org.htmlunit.javascript.configuration.JsxClass;
19 import org.htmlunit.javascript.configuration.JsxConstructor;
20 import org.htmlunit.javascript.configuration.JsxFunction;
21 import org.htmlunit.javascript.host.event.EventTarget;
22
23 /**
24 * A JavaScript object for {@code AudioNode}.
25 *
26 * @author Ahmed Ashour
27 * @author Ronald Brill
28 *
29 * @see <a href="https://developer.mozilla.org/en-US/docs/Web/API/AudioNode">MDN Documentation</a>
30 */
31 @JsxClass
32 public class AudioNode extends EventTarget {
33
34 /**
35 * Creates an instance.
36 * @param baCtx the required audio context
37 */
38 @JsxConstructor
39 public void jsConstructor(final Object baCtx) {
40 if (!(baCtx instanceof BaseAudioContext)) {
41 throw JavaScriptEngine.typeError(
42 "Failed to construct '" + getClass().getSimpleName()
43 + "': first parameter is not of type 'BaseAudioContext'.");
44 }
45 }
46
47 /**
48 * Lets you connect one of the node's outputs to a target, which may be either another
49 * AudioNode (thereby directing the sound data to the specified node) or an AudioParam,
50 * so that the node's output data is automatically used to change the value
51 * of that parameter over time.
52 */
53 @JsxFunction
54 public void connect() {
55 // nothing to do
56 }
57 }